Open your upscaled texture and apply the greyscale alpha. png and scale it up to the same dimensions as the upscaled texture. Remove the alpha from the original texture and save it in the format that you want to upscale with ai. Transform the alpha to greyscale and save it as a. Hi, if you've seen my mod you'll know that I've retextured most static objects, buildings, vegetation and so on, including detail overlays. Those can't be AI Upscaled with good results, and i couldn't figure out a way of making them look quite right by texturing them manually, the resulting textures always looked too dark ingame compared to DICE's originals.' 'With the exception of detail textures that are overlayed on top of others and, because of that, have all of their pixels partially transparent.